Jorunn (she/her)@lemmy.blahaj.zoneM to 196@lemmy.blahaj.zoneEnglish · 1 year agoDiffrulences between indie, AA, and AAAlemmy.blahaj.zoneimagemessage-square93linkfedilinkarrow-up1655arrow-down117
arrow-up1638arrow-down1imageDiffrulences between indie, AA, and AAAlemmy.blahaj.zoneJorunn (she/her)@lemmy.blahaj.zoneM to 196@lemmy.blahaj.zoneEnglish · 1 year agomessage-square93linkfedilink
minus-squareWolfLink@sh.itjust.workslinkfedilinkEnglisharrow-up13·1 year agoOr sometimes just fully built from the ground up. It’s getting less common, but a few notable examples I know of are Minecraft, FTL (and I think Into the Breach), and Rollercoaster Tycoon is a whole story worth looking up.
minus-squareirelephant [he/him]🍭@lemm.eelinkfedilinkEnglisharrow-up3·1 year agoStardew valley as well iirc.
minus-squarebrachypelmasmithi@lemm.eelinkfedilinkEnglisharrow-up2·1 year agoI can also chip in with HROT, the engine for which was coded from the ground up in Pascal.
Or sometimes just fully built from the ground up. It’s getting less common, but a few notable examples I know of are Minecraft, FTL (and I think Into the Breach), and Rollercoaster Tycoon is a whole story worth looking up.
Stardew valley as well iirc.
I can also chip in with HROT, the engine for which was coded from the ground up in Pascal.