• The Picard Maneuver@piefed.world
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    15 days ago

    I always used to laugh at the way they give instructions to the computer so conversationally, especially building holodeck programs. Like, “how did the computer know to create all these details and characters without being specifically instructed? Who programmed these pre-set commands so that the computer would understand?”

    Now, it’s suddenly very realistic.

      • AeronMelon@lemmy.world
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        15 days ago

        Geordi: “Computer, make a holodeck program that would challenge Commander Data.”

        Computer: “Make a Sherlock Holmes novel and give Moriarty a comprehension of what exists outside of the holodeck as well as administrative access to the ship’s computer? Okay!”

    • Rhaedas@fedia.io
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      15 days ago

      Holodeck settings and scenarios are open source, and it’s a big galaxy to pull from.

      But they aren’t perfect, as the Bynars showed. Without extra processing, a very detailed Minuet turns into just another holodeck character.

      (Sad Riker trombone sounds)

      • Thebeardedsinglemalt@lemmy.world
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        15 days ago

        Plus it has to do with what is being suggested. When they were trying to recreate the table from the crew being abducted you could tell the holodeck was creating the basics based off their suggestions. If they pull from a book, like Dixon Hill or Sherlock, unless the program was defined in detail beforehand, the holodeck would likely pull from endless historical accounts, photos, etc to fill in the gaps.

        And like any learning model, the more a person uses the holodeck the larger their user profile becomes with preferences and such.

        • Rhaedas@fedia.io
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          15 days ago

          Yes, and the ones where they had to make adjustments to what was given made it seem even more realistic. Take the example with Riker. It probably used his past simulations to pull up a typical jazz bar. Then he changes some of the parameters, then a few more. The Bynars monitoring him saw an opportunity and gave him Minuet for his sole audience member.

          Still have a huge problem with no locking access. A few minutes later for Picard, who knows what he would have walked into.

    • AlteredEgo@lemmy.ml
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      15 days ago

      I can’t wait for AI models to advance that they can be used for video games and VR games. Like for crafting new equipment visuals or creating new levels or challenges. Generating 3D assets and characters through prompt like you do images should already be possible locally with a fast GPU. And long term it should be possible to be able to generate complete video games at least with specific genres (shooter, RPG etc) and then refine them. Obviously hardware and software isn’t there yet / too expensive. But it could completely revolutionize and change the gaming world.

      • Valmond@lemmy.dbzer0.com
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        15 days ago

        Makes me remember the games where you “could do anything!”. Spoiler alert they sucked, because there was no “game” in them.

        The only thing that will happen, at least in the beginning, is more cash grabs, from AAA to solo devs, good luck wading through thousands of new games a day, all terribly bad.

        Ah, so you want to make your own game, for you? Spoiler alert 2, you actually have to know a lot of things to make a compelling game, but it could be an interesting learning experience I guess.

        • BlaestEgnen@feddit.dk
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          15 days ago

          If people begin pumping even more more games out, the only way really to combat the shit is by increasing the fee to be marketed - It’s 100$ on steam today, but is given back if the game makes 1000$ in sales.

          It would be bad for everyone, especially smaller devs from poorer countries if this fee were increased further. But it’s a pretty effective guardrail against bad and miniscule games

          • Valmond@lemmy.dbzer0.com
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            14 days ago

            That’s just weeding out indies IMO. Any scammer can put up 100€ if he thinks his 1000 shit games will get him more.

        • AlteredEgo@lemmy.ml
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          14 days ago

          Well you’re not wrong, but I do think we’ll have a lot of people who do want to make good games but can’t today because it’s requires immense capital. Basically AI could become very good at generating “clones” of popular games, which is what most AAA games today do. But then these clones can be further tweaked to become more worthwhile.

          • Valmond@lemmy.dbzer0.com
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            14 days ago

            That’s where IMO you are wrong, and confound lots of 3D assets with a good game.

            There are good games made by 1 person already.

            • AlteredEgo@lemmy.ml
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              14 days ago

              What you are saying could only be true if generative AI can only ever make games worse. Basically if 1 person makes a game and uses generative AI anywhere, the game would always be less enjoyable to the player. Otherwise a “good game made by 1 person” could improve thanks to the generative AI approach I mentioned, and I wouldn’t be wrong.

              • Valmond@lemmy.dbzer0.com
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                14 days ago

                You can nitpick logic, but if 1 game gets better but is flooded in bullshit games, it’s still a loss for us all.

                I can be wrong of course, but I have 10 years of experience building professional games, so I might just have a bit of wisdom to share.

                The gist IMO is that if you have the grit to make a game (which 99.99% of people who want to make a game don’t have) then AI isn’t something very noteworthy, and brings its own drawbacks.

                • AlteredEgo@lemmy.ml
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                  14 days ago

                  If you imagine something like how the crew of the enterprise talk to the holodeck and create games via prompt engineering (e.g. in one episode Geordi and Data tell the computer “create an adventure game in the style of the novels of Sherlock Holmes”) - what would those drawbacks be? And why would that not be noteworthy?

                  Obviously it would be in a VR environment at best. And rather limited in flexibility at first. And balancing and game design would not become considerably easier. And yes, you’d still need grit and the luxury to at least work part time on it without getting paid. IMHO good games are already drowning in human sweatshop made slop that is controlled by publishers who have the capital.

  • JasonDJ@lemmy.zip
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    15 days ago

    I think all this AI and vibe coding is exposing something very instrumental in America…

    We all suck at our jobs.

    I’m sorry to say…like, I thought it was just me, and it was just imposter syndrome, but nah. Everybody legit sucks.

    Not me, I mean. I’m pretty good at my job. I’m sure you are, too. We’re just lazy and doing the bare minimum, and that’s totally fine, I get that. Boss gets a dollar, I get a dime. I hear you.

    But like, everybody else. They all suck at their job. I don’t blame them, but it’s more than just not giving a fuck…like they are just legit a bad match for the job entirely. That’s what I’m talking about.

    And we all just kinda limped along on mediocrity, and everything just sort of worked.

    But now? That misaligned mediocrity has been amplified 1000x. Now we’ve got computer scripts that are trying to do jobs that people 1, didn’t want to do; 2, didn’t know how to do; and 3, didn’t desire to learn how to do better.

    And that’s just tearing everything apart.

    Programming is especially bad for this because it’s full of people who were told “you should go to school for computers! That’s where the money is!”. So they got into the field solely for the money (not because they had a legit interest in computers/technology/programming), racked up some debt, and found themselves stuck in a career as a code-monkey getting paid a surprisingly less-fulfilling salary than they were lead to expect.

    There’s no passion, just overworked, misled, disgruntled people.

    Like imagine learning how to write complex programs…by asking google how to do X in Y language and just reading the highest-rated stackoverflow comment.

    That’s what’s being churned out.

    The one thing I will say boomers did better is CompSci. Practically made the damn thing up as they went along, and was largely made up of passionate, neurospicy nerds. More “Woz”, less “Jobs”. Good for them.

    Nowadays, seems so many tech “leaders” make Jobs look like a shy intern.

    • Jankatarch@lemmy.world
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      14 days ago

      To rephrase another quote I feel relatable:

      “What haunts me is that I am just not good enough in my craft for so many people to be worse.”

    • HugeNerd@lemmy.ca
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      14 days ago

      We’ve offloaded anything remotely creative to this giant ball of data called AI, and turned most people into robots.

  • Signtist@bookwyr.me
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    15 days ago

    Sounds like we need an LLM to come up with prompts for us! It’s the perfect solution!