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Cake day: June 13th, 2023

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  • MirthfulAlembic@lemmy.worldto196@lemmy.blahaj.zoneefficient game design rule
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    12 hours ago

    It could be a binary file, though that would probably make it smaller if anything.

    I’m guessing the point was the developer didn’t invent some proprietary log that also contained a dump and other things that could conceivably be very large. That would also be terrible design, but managing to create hundreds of gigs of text in a game crash log is a special kind of terrible.


  • MirthfulAlembic@lemmy.worldto196@lemmy.blahaj.zonearmyrule
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    10 days ago

    They are very much as a whole not negligible. They can be–people can get checks for cents sometimes. But they wouldn’t go on strike and sign a deal if it never amounted to anything. I’m not even in the industry and have a passing familiarity with the concept; I’ve just been reading about it and listening to people from it for years.

    DGA also has residuals in their contract. IATSE might for some roles, but you can’t feasibly give everyone involved in a production residuals. The point of residuals is to hold over people in roles that are very fickle and can go years between jobs, like everyday working actors and writers. If you’re going years between jobs getting hired for craft services, your food might just suck.

    It would be great if everyone could get a share, but that’s not realistic. Big productions can have thousands of people who work on them. Having to send the carpenter on a film a check for two cents yearly would create insane administrative overhead. There has to be a line somewhere.


  • MirthfulAlembic@lemmy.worldto196@lemmy.blahaj.zonearmyrule
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    10 days ago

    While they are still insufficient, residuals do exist. It’s why SAG and WGA went on strike last year, since streaming residuals were (and to a degree still are) garbage. It’s not as directly tied to sales as if they received points, but with Hollywood accounting that’s a risk. Though if you’re talking about Nebula, maybe this is more about YouTube creators which is a different can of worms.







  • It really depends on your taste. If you enjoy pop, 1989 is a good entree. If you enjoy moodier stuff, folklore is not a bad choice. If you enjoy country, try Fearless. You could also just sample some hits and, when you find one that’s ok, try the album it’s on. If you really want to run the gamut, going in chronological order is a good way to see the evolution of her sound and songwriting. The Taylor’s Version albums are worth listening to instead of the originals, though you can skip the bonus tracks if you’re not a huge fan.

    That being said, you could justifiably come out on the other side still not liking her stuff. But I hope you’d at least have an appreciation for the artistry.


  • She may not be your cup of tea, which is totally fine. No music is for everyone. But to say her music is not creative or good like Michael Jackson and Madonna is silly. It definitely reveals an unfamiliarity with her catalog. While I like Madonna, she has not competently covered as much ground as Taylor Swift has been able to.

    I used to not really like Taylor Swift until I actually sat down and gave her music a real listen, then I got what all the hubbub was about. She has a lot of albums for her age, and there’s relatively little filler on them (some have none in my opinion).




  • That is exactly my point. It’s not worth asking because it doesn’t tell anyone anything they don’t already know. The ones employers ask are the same, though they want you to blow smoke up their ass about how it’s been your dream to write backend code for an insurance company since you were a kid.

    I don’t like wasting time in interviews on questions or exercises that don’t help at least one party decide if the other will be a good fit. Unless you a hiring for a position where someone regularly needs to lie about why they’re engaging another party, these questions are rarely if ever valuable.