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Joined 6 months ago
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Cake day: March 27th, 2024

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  • Building more isn’t going to solve the problem.

    Simply put, the homeless population is exponentially lower than the current number of vacant housing units (which, basically means landlords are almost exclusively the problem).

    From gigafact.org "vacancies have decreased, from about 19 million in the first quarter of 2011 to about 14.5 million in the last quarter of 2022.

    Homelessness has also decreased modestly from 623,788 in 2011."

    So, if each homeless person got their own house, even the kids who are part of a homeless family, there would still be nearly 14 million vacant housing units held by greedy landlords.

    Edit: Even looking at the overall numbers, there are about 142 million houses currently, and there are about 332 million people.

    See? Nearly double the people? We need more houses.

    Families. Families are anywhere from 2-5 people on average. So again, looking at the homeless population, which is listed as individuals, it would take less than 1/14th of the currently vacant housing units for no one to be homeless.



  • So, please read this as serious and no ulterior-motivation.

    I’m hoping to release a game in a few years, and naturally I would like to sell it.

    I am also supportive of this community and understand somewhat about the release date underground release.

    I’d rather either get the revenue from my work directly, or give it away in exchange for donations, trade, or even nothing at all.

    All this especially in light of how often independent creators get their shit stolen by megacorps.

    Is there something I should be keeping an eye out for, or preparing for so everything goes smoothly at least with regards to this community?