She ripped apart the replicator in her quarters as a warning to the others…

This is why Kim doesn’t complain about still being an Ensign.
“Why!? Why was I programmed to feel pain!?”
She told the crew to stand to and watch as she shot it out the airlock, then told them to carry on without giving any other context.

And now I need to watch Invader Zim!
Edit: Rewatch*
Heard that in a thick Aussie accent, mate.
Do these memories ever matter in video games?
They determine the outcome you get at the end of the game, as well as dialog choices with those people as you play.
For example, if you make someone upset, they will side against you at a key moment when you needed their help.
Similar to how BioWare games work.
This is why my Geralt killed himself in the swamp shack isn’t it
Haven’t played any of Telltale’s games myself, just familiar with the trope. Closest I can relate to is the karma system in New Vegas. All it did was make certain factions and/or characters hate you.






