• 2 Posts
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Joined 2 years ago
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Cake day: January 10th, 2024

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  • Instead of promptly removing bad actors, Meta allowed “high value accounts” to “accrue more than 500 strikes without Meta shutting them down,” Reuters reported. The more strikes a bad actor accrued, the more Meta could charge to run ads, as Meta’s documents showed the company “penalized” scammers by charging higher ad rates. Meanwhile, Meta acknowledged in documents that its systems helped scammers target users most likely to click on their ads.

    “If you’re going to scam our users we want a cut.”







  • It used to be if you wanted the detailed news you had to pay for it, either a subscription or 25¢ for that day’s edition ($1 on Sunday). But it was really easy to get that day’s edition: just stick a quarter in the dispenser.

    We need to find a way to make that work. I wouldn’t mind paying 50¢ or $1 for access to one day’s-worth of articles, but the payment processing fees eat away all the money on such small transactions. I also don’t necessarily want to set up an account for some random local newspaper on the other side of the country that I’m looking at this one time and might never look at again. It feels like these should be solvable problems, though.







  • I’m going to guess, based on the only other comment on this post from @Blaster_M@lemmy.world, that the “beloved” qualifier might be overselling the level of appreciation for Unity. Either it’s not actually that beloved by Ubuntu users or there is only a relatively small number of people for whom Unity truly is beloved. In any case I’m guessing it hasn’t had enough users to justify funding from Canonical.

    In fact, just looking up Canonical on Wikipedia to verify the company name and see if they were for-profit I found this:

    Canonical achieved a small operating profit of $281,000 in 2009, but until 2017 struggled to maintain financial solvency and took a major financial hit from the development of Unity and Ubuntu Touch, leading to an operating loss of $21.6 million for the fiscal year 2013. The company reported an operating profit of $2 million in 2017 after shutting down the Unity development team and laying off nearly 200 employees.