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Cake day: June 10th, 2023

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  • There is one other thing you buy a company for, and it’s to remove them from the market. I’m fully convinced that if he had any goal, it was to completely wreck Twitter as fast as possible without drawing everyone to that conclusion.

    It’s literally the only thing he has done with the company, drive it further and further into a right wing cesspit that high value advertisers want nothing to do with.

    I’m not convinced that he had any goals, he made a meme joke offer during a manic episode and tried to back out of it but was caught by his own need for public ridicule.





  • This is a good tool for visualizing your raid needs from your capacity and total number of drives.

    https://www.seagate.com/products/nas-drives/raid-calculator/

    I’ll preface that I’m no raid expert, just a nerd that uses it occasionally.

    The main benefit of most raid configurations is the redundancy they provide. If you lose one drive, you do not lose any data. It’s kinda obvious how you can have 1:1 redundancy, you just have an exact copy of the drive. But there are ways to split data into three chunks so that you can rebuild the data from any two chunks, and 5 chunks so that you can loose and two chunks. Truly understand how raid does this could easily be an entire college course.

    Raid 0 is the exception. All it does is “join together” a bunch of drives into one disk. And if you lose an individual disk you likely will lose most of your data.

    Another big difference is read/write speed. From my understanding, every raid configuration is slower to read and write than if you were using a single drive. Each raid configuration is varying levels of slower than the “base speed”

    I typically use raid 5 or 6, since that gives some redundancy, but I can keep most of my total storage space.

    The main thing in all of this is to keep an eye on drive health. If you lose more drives than your array can handle, all of your data is gone. From my understanding, there is no easy way to get the data off a broken raid array.









  • My understanding is that the more removed you are from the “top” of the government pyramid, the less you are affected by disruptions of that position. Largely when a new face or party takes over (by force or otherwise) very seldom do they want to rebuild everything from the ground up and will keep most of the bipartisan offices untouched.

    If a very violent coup is successful and they’re planning punishments for all “government officials” the postman in a rural village is going to be pretty low on that list.



  • It’s irrelevant if it’s in the terms or not if Sony knows for a fact that most people will not check the terms. It doesn’t matter if people should read the terms, it doesn’t matter how the terms are specified. That information is buried in a 10,000 word contract no one is going to read (the PSN Store terms and conditions is actually about 10,000 words, over an hour to read)

    Customers could “buy” a product with the understanding that they owned the product in perpetuity. Sony then removed the product from the customer after the purchase without providing a refund.

    You’re not even trying to understand the opposing view, so I’m kinda done with this conversation.


  • The fact that it’s video or a game is irrelevant to the argument, but I have amended my comment.

    Second, I specifically said how they “understand the terms” because like .01% of customers read the terms and conditions before buying, even for super large purchases like cars and houses most people don’t read the entire contract. It’s a flaw in the legal system that allows companies to hide shady practices like what Sony is doing and force customers to just take it. Even if you read it, you’d need a law degree to properly understand what the document is conveying.

    Most people understand the process of buying media as “I give you money, you give me content” not “I give you money, you give me a license to watch the content” it’s not explicit about the lack of ownership. If someone asked you "what movies do you own, hopefully you’re not going to be a smart ass and say “technically production studios are the only ones who own movies anymore”

    You’re still jumping the moral argument and going straight to the legal one. I’m not arguing the legal one because it’s clear that privacy is not legal (by definition)

    However if you sell someone a movie and hide a clever contract (that you know for a fact the customer will not read) in the deal so that you can invalidate the content at any time you feel like it, Don’t expect me to cry you a river when your customer bypasses your asinine contract by making a local copy for personal use.

    If the terms are not explicitly explained in understandable language, then morally terms are non-existent and the deal should be revoked with both parties receiving their property back.


  • They should either be required to refund those purchases or they shouldn’t be allowed to remove them.

    No disagreement there, but we live in a world where they absolutely can and will do this stuff and get away with it with no consequences. Until either of those two options you propose are reached, I see no moral issue with pirating a game content you paid for and can no longer play.

    I’m not talking about the morality of a person who was already pirating it before, or pirate games videos not affected by this issue. Just a case where a person bought a game content from Sony, who then removed their purchase without compensation due to reasons beyond the terms and conditions the customer expected.




  • _danny@lemmy.worldtoMemes@lemmy.mlMinmaxxing
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    10 months ago

    Kinda glosses over how these perks add a couple dozen extra dialogue options, many of which are unique ways to solve a problem.

    Honestly my favorite type of rpg “perk”, one that gives a slight gameplay boost but also affects the story and/or dialogue in a meaningful way.

    Having 25% more “luck” is cool and all, but I’d choose a perk that gave me 5% more luck and more ways to solve problems any day of the week.

    It’s one of the reasons I loved Prey. It seemed like every perk you got added new ways to get around, dialogue, and/or new combat techniques.