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Joined 1 year ago
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Cake day: June 23rd, 2023

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  • Yeah casual guilds don’t really have those issues because the requirements for skill at low raid tiers are so lax. Honestly the game kinda lends itself to toxicity when you play in 25-man groups, and it only takes a single person messing up in a mythic raid to ruin the pull for everyone. When it’s like that, isolating the “problem” player is going to be pretty common, and people tend to be more elitist and toxic in general when they are hiding behind a computer screen.

    That’s not to say a high level guild can’t be positive and supportive, though. One of the things I like about watching RWF is that most of the high level guilds seem to have such a tight bond, and they never point fingers over a single raid wipe. They’re all in it together and come up with ways to compensate for each other’s weaknesses. But it probably helps that every player is highly invested in playing absolutely perfectly, and I’m sure getting a guild to that point requires aggressively cutting out a lot of weak links along the way 😐



  • FunkFactory@lemmy.worldtoMemes@lemmy.mlLinux gaming is fun
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    1 year ago

    Funny I consider OW2 a better upgrade than CS2. But maybe because OW1 had a worse starting point. The game needed a total rebalancing and that was what OW2 was about. Yes it’s not something they needed a “new” game for but it still made the game 10x more fun for me. CS2 doesn’t seem like it’s provided any rebalancing at all, feels basically just like a visual update (which OW2 also had). As a super casual player that only played a couple hundred hours years ago, I can’t really tell the difference with the new engine (besides smoke mechanics) so the changes feel way less dramatic. But I’m definitely having fun revisiting CS. Also I can see why people would be more mad about OW2 monetization because CSGO has always farmed people for money whereas OW1 gave a ton of free skins. Now they kinda feel like they’re at the same level 🫤