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Joined 2 years ago
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Cake day: March 2nd, 2023

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  • I’ve just moved to Thunderbird. I was never keen on the old design and found it rather clunky but the new UI I find much better.

    I was using Mailspring but it has recently just refused to work on my device and I never even got a response on the community forums so I’ve just given up on it.










  • And I wasn’t aware of the Elementary thing with Flatpak! Admittedly I hadn’t really thought of it in that way, I was thinking something more akin to F-droid where there are a couple of extra repos you can add which have applications not on the main one due to slightly looser requirements. But making it specifically for apps for that ecosystem in particular makes a lot of sense.




  • From the conversation it seems to be a similar situation to the project I’m with is in. The flatpak is essentially community maintained rather than being directly supported by the team. To become verified it needs to be done so by a representative of the maintainers of the software. To be verified it doesn’t have to have a team member involved in it but this is a requirement Inkscape seem to have imposed.

    For us we just aren’t in a position to want to support it officially just yet, we have some major upgrades coming to our underlying tech stack that will introduce a whole bunch of stuff that will allow various XDG portals etc. to work properly with the Flatpak sandboxing model. To support it now would involve tons of workarounds which would need to be removed later.


  • Yeah this has been our (well, my) statement on requests to put out ARM binaries for Pulsar. Typically we only put binaries out for systems we actually have within the team so we can test on real hardware and replicate issues. I would be hesitant to put out Windows ARM builds when, as far as I know, we don’t have such a device. If there was a sudden clamouring for it then we could maybe purchase a device out of the funds pot.

    The reason I was asking more about if it was to do with developer licences is that we have already dealt with differences between x86 and ARM macOS builds because the former seems to happily run unsigned apps after a few clicks, where the latter makes you run commands in the terminal - not a great user experience.

    That is why I was wondering if the ARM builds for Windows required signing else they would just refuse to install on consumer ARM systems at all. The reason we don’t sign at the moment is just because of the exorbitant cost of the certificates - something we would have to re-evaluate if signing became a requirement.