• Nibodhika@lemmy.world
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    3 days ago

    I started a campaign of Monster of the Week, one of the players created a paranoid character who thinks society is controlled by lizards and birds are spy robots for them. So of course I immediately switched my world around, to accommodate that, except it’s not lizard people, but actually Dragons that can take human form and control birds. The game only had a couple of sessions so the group never figured that one out.

    And in my current Mage campaign with a different group, they were given this amazing powerful magical wonder, and they keep using it nilly-willy, which is exactly what I expect them to do. Little do they know that it has a price, the price is not part of the current campaign though, they’re worried about other stuff, namely an enemy who they already planned 4 things to happen together, each of which would be enough to defeat him, and to make that happen they used the wonder, over and over again.

    • mapleseedfall@lemmy.world
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      3 days ago

      Would it not be more interesting if you dropped a hint to the party whenever they use the item that it may have a secondary effect?

      • Nibodhika@lemmy.world
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        2 days ago

        I don’t want to give away too much, because some of the people I play with could find this (I don’t know if they use Lemmy but my nick is known and the details would be too unmistakable). But since they’re about to discover it anyways, the wonder does something, without charging the “proper” price for it, eventually they’ll start to lose control of it and it will start doing what it does to them. That should be subtle enough that even if my players find this they won’t know what’s coming but give you an idea. Hope that’s enough to satisfy your curiosity.

        • Berttheduck@lemmy.ml
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          2 days ago

          I always enjoy a monkey’s paw type deal. I hope your players enjoy discovering how it all goes wrong.