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Cake day: June 1st, 2023

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  • What do you mean they’re failing to install? That sounds like a wine issue.

    Sometimes games just work better on previous wine versions so it might be worth trying a couple of those.

    I haven’t played the game but it seems to be DX11 so DXVK probably needs to be installed to the prefix

    Towards the end of the FG installer, there is usually an option to download the dependencies so make sure you have those installed with winetricks to the correct prefix. C++ Redist download option here refers to vcrun in winetricks and its probably vcrun2022 since the game is new.

    Is it defaulting to using your integrated graphics instead of the discreet gpu?

    You could also add it as a non steam game in steam since proton will be set up properly to see if it runs better.

    Edit:

    470

    Do you need to update your drivers? 470 came out in April 2021. DXVK only supports 510 and later so d3dcompiler instead of dxvk should be used but a driver update would be better.



  • Just tar and zstd. They’re probably installed by default for most distros anyway.

    I think this is what I used when I first tried out zstd https://linuxconfig.org/how-to-install-and-use-zstd-compression-tool-on-linux

    Tar supports input from zstd so I put everything on one line.

    tar -I 'zstd -v --ultra -22' -cvf YourFile.tar.zst -C /path/to/your/file YourFile
    

    -I takes the input from zstd which is in quotes.

    –ultra it should be redundant but for some reason its needed for higher levels of compression.

    -22 the highest level of compression offered by zstd.

    -c for compress.

    -v for verbose.

    -f for the file name.

    -C excludes the absolute path to the file/directory and just takes YourFile as the file/directory to compress. Its not needed if you’re in the same directory as YourFile.

    I would recommend leaving out

    --ultra -22
    

    and just test how much compression you get with the default level first because 22 is super slow and if it just can’t compress the file you won’t see any difference in file size compared to the default compression level.


  • For 3DS games I use NDSTokyoTrim to remove useless data from the game files to make them smaller.

    DreamCast, PS1 & PS2 games get compressed to chd with chdman.

    GameCube and Wii are compressed to rvz with Dolphin.

    PS3 I remove the PS3_UPDATE folder, 256MiB for each game adds up. I also use Gnarly Repacks for PS3 games since they have better compression than anything I’ve tried so far.

    Switch games, I use nsz.

    Then I use tar with zst on all of them, Nsz and rvz already use zst so theres no change but I just like to keep everything the same accross all of my roms and pc games.

    Everything else, GB, NDS, SNES etc all get archived and compressed with tar and zst. For these I’ll also use the --ultra -22 option since they’re small enough files anyway so they don’t take long to compress/decompress. If anyone knows any specific compression/trimming methods that are better than zst, I’d love to hear about them!

    Copies of all the tar archives are kept on 2 separate drives and a copy of the games are on my PC in whatever the smallest format is that is compatible with their emulator.



  • I’d just like to interject for a moment. What you’re refering to as Manjaro, is in fact, Arch/Manjaro, or as I’ve recently taken to calling it, Arch plus Manjaro. Manjaro is not an operating system unto itself, but rather another free component of a fully functioning Arch system made useful by pacman, yay and vital system components comprising a full OS as defined by POSIX.



  • I’ve run into issues where a game will work with a specific version of wine but then not work with a newer version but then other games that don’t work with the older version, work with the new one.

    Theres also potentially issues of dependencies for one game breaking another game. Separate prefixes just make it easier to troubleshoot a game not working since you can just install/uninstall whatever dependencies that it might need without worrying about messing up other games.

    Its also just easier to delete the entire prefix when you realise you’ve installed too many useless dlls and you’ve finally found the one thing you do need to make the game work lol

    I also like to archive games I like since companies can just decide to remove their games from existence whenever they want. So I just add the separate prefix that has any extra dlls or tweaks to the archive so that the game should still work in 3 years without having to try and download dependencies that may not be as easy to find in the future

    But if you don’t have issues I don’t think its a big deal and if you do have issues with a game, you can just make a separate one for that anyway.



  • I use Lutris and set up my directories a “GameName” and then 2 subdirectories “game” “prefix” and point Lutris to these.

    All of the game files go in “game” and the prefix is created in “prefix” when I press play in Lutris. Any extras dlls that are needed can be installed with winetricks within Lutris to that specific prefix

    This way you can just compress and decompress “GameName” folder and point Lutris to these locations on whichever machine.

    You can choose which prefix version you want in Lutris and it will download that version for you. I’m pretty sure it saves the version to somewhere in ~.local/share/lutris I’m not at my PC now so not 100% sure of the path.

    It saves it to ~.local/share/lutris/runners/wine and you can put a custom wine build here and Lutris should recognise it when configuring the runner options

    So you could copy this over to the corresponding location on the deck and Lutris will automatically detect this version as installed and won’t have to download it again but its not necessary unless you don’t have internet on the deck, or you’re like me and want to keep an archive of the working prefix for the future in case the prefix version is no longer available for whatever reason and other version just won’t work.

    If you’re new to Lutris, I wrote a step by step guide on how I use Lutris on a different community

    https://sopuli.xyz/comment/9858101








  • Tl;dr Step by step how I setup lutris to run pirated games

    I use Lutris, its pretty easy to setup and is pretty much the same setup for most games.

    Install lutris wine and winetricks with your package manager. Wine is a windows compatibility layer for linux and winetricks is a helper for downloading and dependencies that a game might need and lutris integrates both of these.

    In the file manager, I like to create a folder with the name of the game and then inside of that folder I make 2 folders “game” and “prefix” I put all of the game files in the game folder and leave the prefix folder empty for now.

    When you open lutris, on the left, hover over wine and click on the little box icon to manage the wine versions. I recommend, wine-ge. Its a custom build/fork of Steams Proton that adds some extra stuff

    Once you have installed that, back on the main page at the top left is a + to add a new game. Select the bottom option, “Add locally installed game”. Give the game name and select “wine” as the runner from the dropdown.

    Then on the next tab, Game Options, select the games executable location, inside the “game” folder. Set the Working directory as the “game” folder. You can just copy the path that you put in the executable section and backspace until the folder called “game”.

    For wine prefix, copy the working directory path and replace “game” with “prefix” this is where all the wine/windows stuff will install.

    Set the Prefix architecture to 64-bit

    On the next tab, Runner Options, you can select the wine version you want to use. It should default to the wine-ge version you installed. At the top right press save and your game should be good to go. There are a whole bunch of other options you can play around with but for pretty much every game I’ve played I just leave them as default.

    This should be fine for most games but sometimes wine updates can break older games and so you may have to try older versions of wine-ge or different versions of wine like lutris-fshack or wine-staging. Or the game may need a special dependency that you need to install. This is why I set a separate prefix directory for each game.

    You can look at the logs for a game by selecting it and pressing the arrow beside the play button, this may or may not be helpful for trouble shooting.

    If you do need to install an additional dependency, select the game and press the arrow at the bottom right and select winetricks. “Select the default prefix” should be selected by default, press ok and at the top of the next screen you should see the path to the games prefix, then select the “Install a Windows DLL or component” Then you should have a list of packages you can install.

    If you’re using a repack that needs to be extracted, put the path to setup.exe as the executable on the Game Options tab and run through the installer, selecting the “game” folder that you created as the install location, it is probably under the Z drive. Then when you’re done installing, right click the game in lutris and press configure and then back to game options and replace the setup.exe path with the path to the games exe and save.

    There’s a whole bunch of other ways to do this, like bottles or just using system wine or adding the game as a non-steam game to Steam, I have a separate throwaway Steam account for this.

    I like the way lutris is laid out and I like having separate prefixes for each game because I archive the games I like and its nice to have a known working prefix in that archive for games I had issues running.